libbpfgo is a Go library that allows working with the Linux eBPF subsystem via libbpf. libbpf is a C library that's developed as part of the Linux kernel tree which provides an accessible layer of abstraction on top of the raw eBPF system APIs. libbpfgo is just a thin wrapper in Go around libbpf.
libbpfgo is using CGO to interop with libbpf and will expect to be linked with libbpf at run or link time. Simply importing libbpfgo is not enough to get started, and you will need to fulfill the required dependency in one of the following ways:
- Install the libbpf as a shared object in the system. Libbpf may already be packaged for you distribution, if not, you can build and install from source. More info here.
- Embed libbpf into your Go project as a vendored dependency. This means that the libbpf code is statically linked into the resulting binary, and there are no runtime dependencies. Tracee takes this approach and you can take example from it's Makefile.
libbpfgo tries to make it natural for Go developers to use, by abstracting away C technicalities. For example, it will translate low level return codes into Go error
, it will organize functionality around Go struct
, and it will use channel
as to let you consume events.
In a high level, this is a typical workflow for working with the library:
- Compile your bpf program into an object file.
- Initialize a
Module
struct - that is a unit of BPF functionality around your compiled object file. - Load bpf programs from the object file using the
BPFProg
struct. - Attach
BPFProg
to system facilities, for example to "raw tracepoints" or "kprobes" using theBPFProg
's associated functions. - Instantiate and manipulate BPF Maps via the
BPFMap
struct and it's associated methods. - Instantiate and manipulate Perf Buffer for communicating events from your BPF program to the driving userspace program, using the
PerfBuffer
struct and it's associated objects.
// initializing
import bpf "github.com/aquasecurity/tracee/libbpfgo"
...
bpfModule := bpf.NewModuleFromFile(bpfObjectPath)
bpfModule.BPFLoadObject()
// maps
mymap, _ := bpfModule.GetMap("mymap")
mymap.Update(key, value)
// perf buffer
pb, _ := bpfModule.InitPerfBuf("events", eventsChannel, lostEvChannel, buffSize)
pb.Start()
e := <-eventsChannel
There are many more methods supported and functionality available. We will be documenting this library more extensively in the future, but in the meantime, you can take a look at the libbpf_wrapper.go
code to get an idea of what's possible, or look at the Tracee code as a consumer of this library, or just ask us by creating a new Discussion and we'd love to help.