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seed splitting for GPU RNGs #66

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frankschae opened this issue Oct 25, 2020 · 0 comments
Open

seed splitting for GPU RNGs #66

frankschae opened this issue Oct 25, 2020 · 0 comments

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@frankschae
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The current VBT implementation is based on counter-based RNGs from the Random123 library for CPUs.

We should add a @require block for CUDA.jl RNG.
Possibly, the simplest way to support GPU RNGs might be to consider similar counter-based RNGs implementations:

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