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The current VBT implementation is based on counter-based RNGs from the Random123 library for CPUs.
We should add a @require block for CUDA.jl RNG.
Possibly, the simplest way to support GPU RNGs might be to consider similar counter-based RNGs implementations:
The current VBT implementation is based on counter-based RNGs from the
Random123
library for CPUs.We should add a
@require
block forCUDA.jl
RNG.Possibly, the simplest way to support GPU RNGs might be to consider similar counter-based RNGs implementations:
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