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Hello,
Im working with some other opencv.net wrappers and currently eyeing this one to use it in XR experiments using Unity engine for easy graphics and physics.
Since mostly XR projects involve cordless and mobile devices and most of them are using ARM processors im asking if this library is flexible enough to be ported to other platforms.
The text was updated successfully, but these errors were encountered:
@TheBricktop Actually I don't have development experience on XR. So I can't tell more about it.
SharpCV is built on .NET Standard 2.0, as long as your device can run .NET Standard library. I think it can run Sharp CV.
Hello,
Im working with some other opencv.net wrappers and currently eyeing this one to use it in XR experiments using Unity engine for easy graphics and physics.
Since mostly XR projects involve cordless and mobile devices and most of them are using ARM processors im asking if this library is flexible enough to be ported to other platforms.
The text was updated successfully, but these errors were encountered: