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app.js
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const holes = document.querySelectorAll('.hole');
const scoreBoard = document.querySelector('.score');
const highScore = document.querySelector('.highscore');
const moles = document.querySelectorAll('.mole');
let lastHole;
let timeUp = false;
let score= 0;
let highScoreVal = 0;
function randomTime(max, min){
return Math.floor(Math.random() * (max-min) + min);
}
function randomHole(holes){
let idx = Math.floor(Math.random()* holes.length);
let hole = holes[idx];
// console.log(hole);
if(lastHole == hole){
return randomHole(holes);
}
lastHole = hole;
return hole;
}
function peep(){
const time = randomTime(200, 1000);
const hole = randomHole(holes);
hole.classList.add('up');
setTimeout(() => {
hole.classList.remove('up');
if(!timeUp)
peep();
},time);
}
function startgame(){
scoreBoard.textContent = 0;
timeUp = false;
score = 0;
peep();
setTimeout(() => {
timeUp = true;
}, 10000);
}
highScore.textContent = localStorage.getItem('score')
function bonk(e){
if(!e.isTrusted) return; // cheater!
score++;
this.parentNode.classList.remove('up');
scoreBoard.textContent = score;
if(score > highScoreVal){ // setting hign score
highScoreVal = score;
localStorage.setItem('score', highScoreVal);
highScore.textContent = localStorage.getItem('score')
}
}
moles.forEach(mole => mole.addEventListener('click', bonk));