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Majority of PCKs are stuck on "64 MB of 64 MB of RAM used", despite the fact that the 3DS has 128MB of RAM #3

@winbamstudios

Description

@winbamstudios

Tested versions

  • Reproducible in 4.3-rc

System information

Nintendo 3DS, Godot 4.3-rc

Issue description

The 3DS port seems to not be using the full amount of the 3DS's RAM, causing a majority of games to use all memory.

Steps to reproduce

Use a game (any size) that uses >64 MiB of RAM

Minimal reproduction project (MRP)

N/A

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