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Description
Description
I've used example from https://github.com/ShadowApex/godot-go/tree/master/examples/gdnative/SimpleDemo but this seems to not work.
Ouput from console when running game looks like:
OpenGL ES 2.0 Renderer: GeForce GTX 860M/PCIe/SSE2
ERROR: _get_socket_error: Socket error: 10054
At: drivers/unix/net_socket_posix.cpp:190
WARNING: main.nativeScriptInit: Initializing nativescript from Go!
At: C:/path/to/main.go:20
WARNING: main.nativeScriptInit: Registering SIMPLE class...
At: C:/path/to/main.go:39
WARNING: main.nativeScriptInit: Registering SIMPLE method...
At: C:/path/to/main.go:48
Cetn e ipels.
Dsryn ipels ihI:x00808.
I suppose, last two lines are from main.go.
gdnative.Log.Println("Creating new SimpleClass...")
and gdnative.Log.Println("Destroying SimpleClass with ID:", userData, "...")
. If I change gdnative.Log.Println
to gdnative.Log.Warning
this logs seems to be working but editor still crashes.
Details
Go version | go version go1.12 windows/amd64 |
Godot version | v3.1.beta8.official |
Godot-Go version/commit hash | 1746202 |
OS | windows10 64bit |
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