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Description
Description
I started using godot-go recently and I gotta say - the work you've done here is amazing and I'd love to contribute and make it more stable - that saying, I have a problem I can't figure how to solve.
The bindings work fine but for some reason, the AnimationPlayer
element is behaving odd.
Calling .Play()
or .GetCurrentAnimationLength()
seem to behave as if the gd.Real
parameters and return values map to 0.
Things I've tried doing with no success:
- Editing
.Play()
onAnimationPlayer
andAnimationPlayerImplementer
to acceptgd.Float
instead ofgd.Real
- Making
gd.Float
underlying type befloat32
instead offloat64
I've created an example project repo for convenience:
https://github.com/mastern2k3/godot-go-animtest
Would love help on this or maybe a new thread to follow, thanks in advance!
Details
Go version | go version go1.11 linux/amd64 |
Godot version | 3.1.stable.official |
Godot-Go version/commit hash | master branch "1746202" |
OS | Linux Mint 19.1 linux/amd64 |
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