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KinematicBody2D Move and Collide crashes game #52

@Trey2k

Description

@Trey2k

Description

When calling the MoveAndCollide function for the kinematicBody2D the game crashes right after launch with no error, the code snippet below works fine with the line commented out. I can just set the position but collisions will not be calculated then.

// X_Process is called every frame
func (r *Robot) X_Process(delta gd.Real) {

	velocity := gd.NewVector2(0, 0)

	if godot.Input.IsActionPressed("ui_right") {
		velocity.SetX(velocity.GetX() + 1)
	}
	if godot.Input.IsActionPressed("ui_left") {
		velocity.SetX(velocity.GetX() - 1)
	}
	if godot.Input.IsActionPressed("ui_down") {
		velocity.SetY(velocity.GetY() + 1)
	}
	if godot.Input.IsActionPressed("ui_up") {
		velocity.SetY(velocity.GetY() - 1)
	}

	if velocity.Length() > 0 {
		normal := velocity.Normalized()
		velocity = normal.OperatorMultiplyScalar(speed)
	}

	r.MoveAndCollide(velocity.OperatorMultiplyScalar(delta))
}

Details

Go version 1.16.2
Godot version 3.2.3
Godot-Go version/commit hash Current
OS Arch Linux 5.11.6

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