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7 | 7 |
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8 | 8 | import SwiftUI
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9 | 9 |
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| 10 | +struct ButtonModifier: ViewModifier { |
| 11 | + func body(content: Content) -> some View { |
| 12 | + content |
| 13 | + .frame(maxWidth: 300) |
| 14 | + .padding(.vertical, 20) |
| 15 | + .background(.thickMaterial) |
| 16 | + .clipShape(RoundedRectangle(cornerRadius: 20)) |
| 17 | + .foregroundColor(.secondary) |
| 18 | + } |
| 19 | +} |
| 20 | + |
| 21 | +extension View { |
| 22 | + func buttonstyle() -> some View { |
| 23 | + modifier(ButtonModifier()) |
| 24 | + } |
| 25 | +} |
| 26 | + |
10 | 27 | struct ContentView: View {
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| 28 | + let moves = ["rock","paper","scissor"] |
| 29 | + @State private var shouldWin = Bool.random() |
| 30 | + @State private var appSelection = Int.random(in: 0...2) |
| 31 | + |
| 32 | + @State private var showingScore = false |
| 33 | + @State private var score = 0 |
| 34 | + @State private var currentTurn = 0 |
| 35 | + @State private var scoreTitle = "" |
| 36 | + |
11 | 37 | var body: some View {
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12 |
| - Text("Hello, world!") |
13 |
| - .padding() |
| 38 | + ZStack { |
| 39 | + RadialGradient(gradient: Gradient(colors: [.blue, .black]), center: .center, startRadius: 2, endRadius: 650) |
| 40 | + .ignoresSafeArea() |
| 41 | + VStack(spacing: 30) { |
| 42 | + Spacer() |
| 43 | + Text("The Player should \(winOrLose(shouldWin))") |
| 44 | + .font(.largeTitle.weight(.bold)) |
| 45 | + .foregroundColor(.white) |
| 46 | + |
| 47 | + Text("The System Selected \(moves[appSelection])") |
| 48 | + .font(.subheadline.weight(.heavy)) |
| 49 | + |
| 50 | + Text("Select from the options Below") |
| 51 | + .font(.subheadline.weight(.heavy)) |
| 52 | + |
| 53 | + Spacer() |
| 54 | + Button("Rock 👊") { |
| 55 | + if shouldWin && moves[appSelection] == "scissor" { |
| 56 | + score += 1 |
| 57 | + scoreTitle = "Correct" |
| 58 | + } else if !shouldWin && moves[appSelection] != "scissor" { |
| 59 | + score += 1 |
| 60 | + scoreTitle = "Correct" |
| 61 | + }else { |
| 62 | + scoreTitle = "Wrong" |
| 63 | + } |
| 64 | + refreshOptions() |
| 65 | + |
| 66 | + }.buttonstyle() |
| 67 | + |
| 68 | + Button("Paper ✋") { |
| 69 | + if shouldWin && moves[appSelection] == "rock" { |
| 70 | + score += 1 |
| 71 | + scoreTitle = "Correct" |
| 72 | + } else if !shouldWin && moves[appSelection] != "rock" { |
| 73 | + score += 1 |
| 74 | + scoreTitle = "Correct" |
| 75 | + }else { |
| 76 | + scoreTitle = "Wrong" |
| 77 | + } |
| 78 | + refreshOptions() |
| 79 | + |
| 80 | + }.buttonstyle() |
| 81 | + |
| 82 | + |
| 83 | + Button("Scissocr ✌️") { |
| 84 | + if shouldWin && moves[appSelection] == "paper" { |
| 85 | + score += 1 |
| 86 | + scoreTitle = "Correct" |
| 87 | + } else if !shouldWin && moves[appSelection] != "paper" { |
| 88 | + score += 1 |
| 89 | + scoreTitle = "Correct" |
| 90 | + }else { |
| 91 | + scoreTitle = "Wrong" |
| 92 | + } |
| 93 | + refreshOptions() |
| 94 | + }.buttonstyle() |
| 95 | + Spacer() |
| 96 | + |
| 97 | + Text("Score : \(score)") |
| 98 | + .padding() |
| 99 | + } |
| 100 | + } .alert(scoreTitle, isPresented: $showingScore) { |
| 101 | + Button("Continue", action: askQuestion) |
| 102 | + }message : { |
| 103 | + if scoreTitle == "Wrong" { |
| 104 | + Text("You didn't choose the right option") |
| 105 | + } |
| 106 | + Text("Your Score is \(score)") |
| 107 | + } |
| 108 | + } |
| 109 | + |
| 110 | + func winOrLose(_ status : Bool) -> String { |
| 111 | + if status == true { |
| 112 | + return "win" |
| 113 | + } |
| 114 | + return "lose" |
| 115 | + } |
| 116 | + |
| 117 | + func refreshOptions() { |
| 118 | + showingScore = true |
| 119 | + |
| 120 | + currentTurn += 1 |
| 121 | + if currentTurn == 10 { |
| 122 | + score = 0 |
| 123 | + currentTurn = 0 |
| 124 | + } |
| 125 | + } |
| 126 | + func askQuestion() { |
| 127 | + shouldWin.toggle() |
| 128 | + appSelection = Int.random(in: 0...2) |
14 | 129 | }
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| 130 | + |
15 | 131 | }
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16 | 132 |
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17 | 133 | struct ContentView_Previews: PreviewProvider {
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18 | 134 | static var previews: some View {
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19 | 135 | ContentView()
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| 136 | + .preferredColorScheme(.dark) |
20 | 137 | }
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21 | 138 | }
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