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index32.html
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<!DOCTYPE html>
<html>
<title>esp32gameEngine</title>
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=no">
<meta name="theme-color" content="#7CCD7C">
</head>
<body>
<link rel="stylesheet" type="text/css" href="style.css" />
<div id="menu">
<button onclick="onlyAsm();">asm</button>
<button onclick="main();">compile</button>
<button onclick="savebin();">save</button>
<button onclick="spriteEditor.edit()">sprite</button>
<button onclick="listing();">listing</button>
<button onclick="debugVars();">debug</button>
<button onclick="viewSettings();">settings</button>
<button onclick="viewHelp();">help</button>
<select id="lang" onchange="language=this.value">
<option value="eng">ENG</option>
<option value="rus">RUS</option>
</select>
</div>
<div id="container">
<div id="wrap-left">
<div class="header">memory</div>
<textarea id="ram"></textarea>
<div class="header">monitor</div>
<div id="monitor">
<div id="memoryPreviev">
<button onclick="setMemoryPage('m')">-</button>
<input id="memoryPage" value="00" onkeydown="if(event.keyCode==13)setMemoryPage(this.value)">
<button onclick="setMemoryPage('p')">+</button>
<textarea id="areaMemoryPrewiew" disabled="disabled"></textarea>
</div>
<button onclick="cpu.step();document.getElementById('debug').value = cpu.debug();clearTimeout(timerId);">step</button>
<button onclick="timerstart = new Date().getTime();timertime = 0;soundTimer = 0;run();">run</button>
<button onclick="clearTimeout(timerId);document.getElementById('debug').value = cpu.debug();">stop</button>
cpu speed,Hz
<select id="cpuSpeed" name="cpuSpeed" onchange="cpuSpeed=this.value">
<option selected value="8000">500 000</option>
<option value="3200">200 000</option>
<option value="1600">100 000</option>
<option value="800">50 000</option>
<option value="400">25 000</option>
<option value="160">10 000</option>
<option value="80">5 000</option>
<option value="16">1 000</option>
<option value="8">500</option>
<option value="2">100</option>
</select>
<label><input type="checkbox" onclick="rtttl.globalSound = this.checked" id="soundCheckbox" checked>sound</label>
<textarea id="debug" disabled="disabled"></textarea>
</div>
</div>
<div id="wrap-right">
<div class="header">source</div>
<div id="editBlock">
<table id="edit-table">
<tr>
<td style="width:2em;position:relative;">
<div spellcheck="false" disabled id="line-count"></div>
</td><td style="width:100%;position:relative;">
<textArea spellcheck="false" id="input" wrap="off">
void main(){
puts("hello world");
}
</textArea>
</td></tr>
</table>
</div>
<select id="example" name="example">
<option value="0">particle</option>
<option value="1">pi</option>
<option value="2">snake</option>
<option value="3">sprite</option>
<option value="4">maze generate</option>
<option value="5">platform</option>
<option value="6">asteroids</option>
<option value="7">space</option>
<option value="8">flappybird</option>
<option value="9">breackout</option>
<option value="10">mines</option>
<option value="11">dragon</option>
</select>
<button onclick="loadExample();">load example</button>
<a href="gamelist/index.html" target="_blank" id="gamelist">List of games</a>
</div>
</div>
<div class="header">information</div>
<div id="alert"></div>
<br>
<div class="header" style="display:none">console input</div>
<div id="consoleInput" style="display:none" onkeypress="if(event.keyCode == 13)sendToConsole();">
<input id="textForConsole">
<button onclick="sendToConsole();">send</button>
</div>
<div id="div_wind1" class="div_wind">
<div id="drag_wind1" class="div_drag_wind" onmouseover="setup_mouse('div_wind1', 'drag_wind1');">
<div>
listing<div class="close" onclick="closewindow('div_wind1')">X</div>
</div>
</div>
<div class="content_wind">
<div id="disasm"></div>
</div>
</div>
<div id="div_wind2" class="div_wind">
<div id="drag_wind2" class="div_drag_wind" onmouseover="setup_mouse('div_wind2', 'drag_wind2');">
<div>
sprite editor<div class="close" onclick="closewindow('div_wind2')">X</div>
</div>
</div>
<div class="content_wind">
<div id="spriteEditior">
<canvas id="pixelearea" width="32" height="34" ondrop="pAreaOnDrop(event)" ondragover="pAreaAllowDrop(event)"></canvas>
<div id="pixelpanel">
<input name="pixeled" type="radio" value="1" onchange="spriteEditor.setType(0)" checked id="check1"><label for="check1">🖉</label>
<input name="pixeled" type="radio" value="2" onchange="spriteEditor.setType(1)" id="check2"><label for="check2">🌢</label>
</div>
<button onclick="spriteEditor.clear();">cls</button>
<button onclick = "spriteEditor.scroll(0);" style = "width: 1.8em;">→</button>
<button onclick = "spriteEditor.scroll(1);" style = "width: 1.8em;">↑</button>
<button onclick = "spriteEditor.scroll(2);" style = "width: 1.8em;">←</button>
<button onclick = "spriteEditor.scroll(3);" style = "width: 1.8em;">↓</button>
<input type="checkbox" id="check1bit" onclick="spriteEditor.set1bit(this.checked)">
<label for="check1bit" id="check1bitLabel">1 BIT</label>
<input type="checkbox" id="checkRle" onclick="spriteEditor.setRle(this.checked)">
<label for="checkRle" id="checkRleLabel">RLE 100%</label>
<b id="selectColor">[]</b>
<b id="spriteInfo"></b>
<input style="width:5em;" id="r5g6b5HEXinput">
<input type="range" min="0" max="31" step="1" value="1" id="r5g6b5Rinput" onchange="spriteEditor.changePaletteColor()">
<input type="range" min="0" max="63" step="1" value="1" id="r5g6b5Ginput" onchange="spriteEditor.changePaletteColor()">
<input type="range" min="0" max="31" step="1" value="1" id="r5g6b5Binput" onchange="spriteEditor.changePaletteColor()">
<button onclick = "spriteEditor.backColor()" style = "width: 1.8em;">↩</button>
<textarea id="spriteArea" onclick = "spriteEditor.selectAll();">{0,0,0}</textarea>
</div>
</div>
</div>
<div id="div_wind3" class="div_wind">
<div id="drag_wind3" class="div_drag_wind" onmouseover="setup_mouse('div_wind3', 'drag_wind3');">
<div>
debug<div class="close" onclick="closewindow('div_wind3')">X</div>
</div>
</div>
<div class="content_wind">
<div class="bar">
<button onclick="viewDebug('debugVariable')">variable</button>
<button onclick="viewDebug('debugSprite')">sprites</button>
</div>
<textarea id="debugVariable" class="debug" disabled="disabled"></textarea>
<textarea id="debugSprite" class="debug" disabled="disabled"></textarea>
</div>
</div>
<div id="div_wind4" class="div_wind" style="display:none">
<div id="drag_wind4" class="div_drag_wind" onmouseover="setup_mouse('div_wind4', 'drag_wind4');">
<div>
help<div class="close" onclick="closewindow('div_wind4')">X</div>
</div>
</div>
<div class="content_wind">
<a href="https://corax89.github.io/esp8266Game/user_guide/index.html" target="_blank">Click here to open the full guide.</a>
<pre id = "help_hl" style='color:#000020;background:#f6f8ff;margin:0;border: 1px solid #516399;height: 31em;overflow: auto;'>
char putchar(char);
int puts(char[]);
int putn(int);
int printf(char[], arg-list);
int random(int max);
int getchar();
int getkey();
/*key is KEY_UP, KEY_LEFT,
KEY_DOWN, KEY_RIGHT, KEY_A, KEY_B*/
int getpixel(int x, int y);
int spritegetvalue(int n, int type);
/*type is
S_X, S_Y, S_SPEEDX, S_SPEEDY,
S_WIDTH, S_HEIGHT, S_IS_ONEBIT,
S_ANGLE, S_LIVES, S_COLLISION,
S_SOLID, S_GRAVITY, S_ON_COLLISION,
S_ON_EXIT_SCREEN, S_IS_SCROLLED,
S_FLIP_HORIZONTAL*/
int angbetweenspr(int n1, int n2);
int gettimer(int n);
int getspriteinxy(int x,
int y);
int gettileinxy(int x,
int y);
int distance(int x1, int y1, int x2,
int y2);
int savedata(int name, int array,
int count);
int loaddata(int name, int array);
void settimer(int n, int time);
void tone(int freq, int delay);
void loadrtttl(int address, int isLoop);
void playrtttl();
void pausertttl();
void stoprtttl();
void delayredraw();
void clearscreen();
void setpallette(int n, int r5g6b5);
void setcolor(int);
void scroll(int dir);
void putpixel(int x, int y);
void getsprite(int n, int address);
void putsprite(int n, int x, int y);
void spritesetvalue(int n, int type,
int value);
void spritespeed(int n, int speed,
int direction);
void setimagesize(int size);
void gotoxy(int x, int y);
void line(int x, int y, int x1, int y1);
void putimage(int address, int x,
int y, int w, int h);
void putimage1bit(int address, int x,
int y, int w, int h);
void putimagerle(int address, int x,
int y, int w, int h);
*int malloc(int);
void free(*int);
void setparticle(int gravity, int count,
int time);
void setemitter(int time, int dir,
int dir1, int speed);
void drawparticle(int x, int y,
int color);
void loadtile(int adress, int imgwidth,
int imgheight, int width, int height);
void drawtile(int x, int y);
int gettileinxy(int x, int y);
</pre>
</div>
</div>
<div id="div_wind5" class="div_wind">
<div id="drag_wind5" class="div_drag_wind" onmouseover="setup_mouse('div_wind5', 'drag_wind5');">
<div>
settings<div class="close" onclick="closewindow('div_wind5')">X</div>
</div>
</div>
<div class="content_wind">
<div id="settings">
Save format <br>
<input type="radio" id="fileTypeChoice1"
name="filetype" value=".bin" class="checkbox">
<label class="settingslabel" for="fileTypeChoice1">.bin</label>
<input type="radio" id="fileTypeChoice2" checked
name="filetype" value=".lge" class="checkbox">
<label class="settingslabel" for="fileTypeChoice2">.lge</label>
<br><br>
Properties <br>
<label class="settingslabel" for="fileName">Name</label>
<input id="fileName">
<br>
<label class="settingslabel" for="fileAuthor">Author</label>
<input id="fileAuthor">
<br>
<label class="settingslabel" for="fileIco">Image</label>
<input id="fileIco">
<br>
<canvas id="icon" width="24" height="16"></canvas>
<br>
24x16
</div>
<button style="position:absolute;bottom:1em;right:1em;width:3.5em;height:2.5em"
onclick="saveSettings()">ok</button>
</div>
</div>
<!-- SH -->
<div id="div_wind6" class="div_wind">
<div id="drag_wind6" class="div_drag_wind" onmouseover="setup_mouse('div_wind6', 'drag_wind6');">
<div>
Screen
</div>
</div>
<div class="content_wind">
<canvas id="screen1" width="640" height="544"></canvas>
</div>
</div>
<!-- SH -->
<a href="https://github.com/corax89/game_engine_for_esp8266_with_compiler" class="github-corner" aria-label="View source on GitHub">
<svg width="65" height="65" viewBox="0 0 250 250" style="fill:#516399; color:#fff; position: absolute; top: 0; border: 0; right: 0;" aria-hidden="true">
<path d="M0,0 L115,115 L130,115 L142,142 L250,250 L250,0 Z"></path>
<path d="M128.3,109.0 C113.8,99.7 119.0,89.6 119.0,89.6 C122.0,82.7 120.5,78.6 120.5,78.6 C119.2,72.0 123.4,76.3 123.4,76.3 C127.3,80.9 125.5,87.3 125.5,87.3 C122.9,97.6 130.6,101.9 134.4,103.2" fill="currentColor" style="transform-origin: 130px 106px;" class="octo-arm"></path>
<path d="M115.0,115.0 C114.9,115.1 118.7,116.5 119.8,115.4 L133.7,101.6 C136.9,99.2 139.9,98.4 142.2,98.6 C133.8,88.0 127.5,74.4 143.8,58.0 C148.5,53.4 154.0,51.2 159.7,51.0 C160.3,49.4 163.2,43.6 171.4,40.1 C171.4,40.1 176.1,42.5 178.8,56.2 C183.1,58.6 187.2,61.8 190.9,65.4 C194.5,69.0 197.7,73.2 200.1,77.6 C213.8,80.2 216.3,84.9 216.3,84.9 C212.7,93.1 206.9,96.0 205.4,96.6 C205.1,102.4 203.0,107.8 198.3,112.5 C181.9,128.9 168.3,122.5 157.7,114.1 C157.9,116.9 156.7,120.9 152.7,124.9 L141.0,136.5 C139.8,137.7 141.6,141.9 141.8,141.8 Z" fill="currentColor" class="octo-body"></path>
</svg>
</a>
<style>.github-corner:hover .octo-arm{animation:octocat-wave 560ms ease-in-out}@keyframes octocat-wave{0%,100%{transform:rotate(0)}20%,60%{transform:rotate(-25deg)}40%,80%{transform:rotate(10deg)}}@media (max-width:500px){.github-corner:hover .octo-arm{animation:none}.github-corner .octo-arm{animation:octocat-wave 560ms ease-in-out}}</style>
<script type="text/javascript" src="FileSaver.js"></script>
<script type="text/javascript" src="asm.js"></script>
<script type="text/javascript" src="cpu.js"></script>
<script type="text/javascript" src="spriteEditor.js"></script>
<script type="text/javascript" src="compiler.js"></script>
<script type="text/javascript" src="font.js"></script>
<script type="text/javascript" src="ui.js"></script>
<script type="text/javascript" src="example.js"></script>
<script type="text/javascript" src="sound.js"></script>
</body>
</html>