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Geometry2D

A set of 2D Geometric helper components and structs for Unity3D. All structs are immutable. Useful for many things including calculating intersections, projections, distances and lerping.

Structs

  • Line2D - A line between point a and point b.
  • Triangle2D - A 3-gon defined by point a, b and c. Can be converted into an array of Line2D.
  • Polygon2D - An n-gon defined by an array of points. Can be converted into an array of Triangle2D or Line2D.
  • Bounds2D - A simple axis-alligned bounding box for fast collision checks.

Components

  • Area2D - Lets you assign and edit a polygon in 3D-space for various purposes.

Extensions

  • Geometry2D - Contains extension methods for Vector2.

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