A set of 2D Geometric helper components and structs for Unity3D. All structs are immutable. Useful for many things including calculating intersections, projections, distances and lerping.
Structs
- Line2D - A line between point a and point b.
- Triangle2D - A 3-gon defined by point a, b and c. Can be converted into an array of Line2D.
- Polygon2D - An n-gon defined by an array of points. Can be converted into an array of Triangle2D or Line2D.
- Bounds2D - A simple axis-alligned bounding box for fast collision checks.
Components
- Area2D - Lets you assign and edit a polygon in 3D-space for various purposes.
Extensions
- Geometry2D - Contains extension methods for Vector2.