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hello_triangle: simple compute shader dispatch via MarpII and MarpII-Commands. Make sure to execute the shader builder before running!
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rmg_rendering: example using RMG to schedule a forward rendered cloud of objects with async-compute pass. Utilising transfer/compute and graphics queues if available. Execute via
cargo run --bin rmg_rendering -- /path/to/file.gltf
. Make sure to execute the shader builder before running! -
shared: shared definitions (glsl and rust) between shaders and CPU side code
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rmg_shader: shader for the rmg example
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rust_shader: shader for the hello_triangle example
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shader_builder: builds all example shaders. You need to have
glslangValidator
in your$PATH
.
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