Offset adjusting itself specifically for "." to "1", even when using default font #114
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karnoldDWG
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Just to clarify, this happens even when exporting just the default font out of SnowB. |
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Hi @karnoldDWG, SnowBamboo follows the AngelCode BMFont format specification:
According to the spec, kerning should work as follows:
The overlap you're experiencing suggests your game engine might be interpreting the kerning values differently than the AngelCode specification. To help diagnose further:
Looking forward to solving this with you! |
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Hello! Sorry if this question has been asked before, but I'm running into a specific issue when converting .XML into something usable for our game's framework-- it could definitely be something on our end but I thought I'd just ask if anyone had any ideas here: the font previews fine in SnowB, but when used in our game engine, "." to "1" kerning is adjusted in a way that causes them to completely overlap. When I view it in SnowB, I see the exact adjustment being applied automatically, but the numbers do not overlap in the preview in SnowB. When erasing the automatic kerning adjustment in SnowB (which makes it look weird in the preview), this fixes it in our framework.
Just wondering if anyone has any clues. Thanks!
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