|
5 | 5 | "key.mousewheelie.scroll_up": "上滑鼠标滚轮",
|
6 | 6 | "key.mousewheelie.scroll_down": "下滑鼠标滚轮",
|
7 | 7 | "key.mousewheelie.pick_tool": "适配工具",
|
8 |
| - "mousewheelie.gui.config-screen-unavailable": "配置界面当前不可用", |
| 8 | + "mousewheelie.gui.config-screen-unavailable": "目前无法使用快捷键打开配置界面", |
9 | 9 | "mousewheelie.gui.config-screen-unavailable.note": "请安装 Mod Menu 模组或直接修改配置文件",
|
10 | 10 | "mousewheelie.sortmode.alphabet": "首字母",
|
11 | 11 | "mousewheelie.sortmode.quantity": "数量",
|
|
14 | 14 | "tweed4_tailor_screen.screen.mousewheelie": "Mouse Wheelie 配置",
|
15 | 15 | "tweed4_tailor_screen.screen.mousewheelie.general": "通用",
|
16 | 16 | "tweed4_tailor_screen.screen.mousewheelie.general.enable-quick-craft": "启用快速合成/交易",
|
17 |
| - "tweed4_tailor_screen.screen.mousewheelie.general.enable-quick-craft.description": "右键合成书中的配方或村民的交易项以快速合成或交易 // 默认:是", |
18 |
| - "tweed4_tailor_screen.screen.mousewheelie.general.hotbar-scoping": "快捷栏独立", |
| 17 | + "tweed4_tailor_screen.screen.mousewheelie.general.enable-quick-craft.description": "右键合成书中的配方或村民的交易项以快速合成或交易", |
| 18 | + "tweed4_tailor_screen.screen.mousewheelie.general.hotbar-scoping": "快捷物品栏独立", |
19 | 19 | "tweed4_tailor_screen.screen.mousewheelie.scrolling": "鼠标滚轮",
|
20 | 20 | "tweed4_tailor_screen.screen.mousewheelie.scrolling.enable": "启用滚轮功能",
|
21 | 21 | "tweed4_tailor_screen.screen.mousewheelie.scrolling.invert": "反向",
|
22 | 22 | "tweed4_tailor_screen.screen.mousewheelie.scrolling.invert.description": "反转滚轮功能的方向 // 默认:否",
|
23 | 23 | "tweed4_tailor_screen.screen.mousewheelie.scrolling.directional-scrolling": "物品移动方向参考滚动方向",
|
24 | 24 | "tweed4_tailor_screen.screen.mousewheelie.scrolling.directional-scrolling.description": "是:物品移动方向参考滚动方向;否:物品数量变化参考滚动方向(上为增,下为减) // 默认:是",
|
25 | 25 | "tweed4_tailor_screen.screen.mousewheelie.scrolling.scroll-creative-menu-items": "启用创造模式物品栏推拉功能",
|
26 |
| - "tweed4_tailor_screen.screen.mousewheelie.scrolling.scroll-creative-menu-items.description": "当鼠标移至创造模式物品栏中时,滚动滚轮可以拿取或移除物品 // 默认:是", |
| 26 | + "tweed4_tailor_screen.screen.mousewheelie.scrolling.scroll-creative-menu-items.description": "当鼠标移至创造模式物品栏中的某个物品时,滚动滚轮可以拿取或移除物品", |
27 | 27 | "tweed4_tailor_screen.screen.mousewheelie.scrolling.scroll-creative-menu-tabs": "滚动切换创造模式物品栏选项卡",
|
28 |
| - "tweed4_tailor_screen.screen.mousewheelie.scrolling.scroll-creative-menu-tabs.description": "当鼠标移至创造模式物品栏选项卡上时,滚动滚轮可以切换选项卡 // 默认:是", |
| 28 | + "tweed4_tailor_screen.screen.mousewheelie.scrolling.scroll-creative-menu-tabs.description": "当鼠标移至创造模式物品栏选项卡上时,滚动滚轮可以切换选项卡", |
29 | 29 | "tweed4_tailor_screen.screen.mousewheelie.sort": "整理",
|
30 | 30 | "tweed4_tailor_screen.screen.mousewheelie.sort.description": "更改整理模式,可用选项有:首字母、ID 或数量",
|
31 | 31 | "tweed4_tailor_screen.screen.mousewheelie.sort.primary-sort": "鼠标中键",
|
32 | 32 | "tweed4_tailor_screen.screen.mousewheelie.sort.primary-sort.description": "默认:ID",
|
33 | 33 | "tweed4_tailor_screen.screen.mousewheelie.sort.shift-sort": "Shift + 鼠标中键",
|
34 |
| - "tweed4_tailor_screen.screen.mousewheelie.sort.shift-sort.description": "默认:数量", |
| 34 | + "tweed4_tailor_screen.screen.mousewheelie.sort.shift-sort.description": "设置按下 Shift 键时进行排序的排序模式。", |
35 | 35 | "tweed4_tailor_screen.screen.mousewheelie.sort.control-sort": "Ctrl + 鼠标中键",
|
36 | 36 | "tweed4_tailor_screen.screen.mousewheelie.sort.control-sort.description": "默认:首字母",
|
37 | 37 | "tweed4_tailor_screen.screen.mousewheelie.refill": "自动填充",
|
38 |
| - "tweed4_tailor_screen.screen.mousewheelie.refill.description": "配置自动填充方法", |
| 38 | + "tweed4_tailor_screen.screen.mousewheelie.refill.description": "物品重新填充是一项可在当前物品用完时自动从物品栏中加载更多物品的功能。\n例如,当使用大量相同的方块进行建筑时,这非常有用,这样您就不必不断打开物品栏。\n\n该配置的第一部分涉及哪些情况下物品将会被补充。\n“补充规则”部分允许如何通过搜索物品栏来确定替换堆叠。", |
39 | 39 | "tweed4_tailor_screen.screen.mousewheelie.refill.off-hand": "填充副手栏",
|
40 |
| - "tweed4_tailor_screen.screen.mousewheelie.refill.off-hand.description": "默认:是", |
| 40 | + "tweed4_tailor_screen.screen.mousewheelie.refill.off-hand.description": "自动填充副手中的物品。", |
41 | 41 | "tweed4_tailor_screen.screen.mousewheelie.refill.eat": "食用食物时填充",
|
42 | 42 | "tweed4_tailor_screen.screen.mousewheelie.refill.eat.description": "当手里的最后一个食物吃完后再补充。",
|
43 | 43 | "tweed4_tailor_screen.screen.mousewheelie.refill.drop": "丢弃物品时补充",
|
44 |
| - "tweed4_tailor_screen.screen.mousewheelie.refill.drop.description": "默认:是", |
45 |
| - "tweed4_tailor_screen.screen.mousewheelie.refill.use": "使用物品时补充", |
46 |
| - "tweed4_tailor_screen.screen.mousewheelie.refill.use.description": "默认:是", |
47 |
| - "tweed4_tailor_screen.screen.mousewheelie.refill.other": "在其他情形中填充", |
48 |
| - "tweed4_tailor_screen.screen.mousewheelie.refill.other.description": "在其他情形中填充 默认:是", |
49 |
| - "tweed4_tailor_screen.screen.mousewheelie.refill.rules": "填充规则", |
| 44 | + "tweed4_tailor_screen.screen.mousewheelie.refill.drop.description": "从快捷物品栏中扔出物品时重新填充。", |
| 45 | + "tweed4_tailor_screen.screen.mousewheelie.refill.use": "使用物品时自动补充", |
| 46 | + "tweed4_tailor_screen.screen.mousewheelie.refill.use.description": "用尽物品时进行自动补充,例如工具或武器。", |
| 47 | + "tweed4_tailor_screen.screen.mousewheelie.refill.other": "在其他情形中自动补充", |
| 48 | + "tweed4_tailor_screen.screen.mousewheelie.refill.other.description": "在其他情形中填充", |
| 49 | + "tweed4_tailor_screen.screen.mousewheelie.refill.rules": "自动补充规则", |
50 | 50 | "tweed4_tailor_screen.screen.mousewheelie.refill.rules.any-block": "允许以其他任意方块替代",
|
51 | 51 | "tweed4_tailor_screen.screen.mousewheelie.refill.rules.any-block.description": "默认:否",
|
52 | 52 | "tweed4_tailor_screen.screen.mousewheelie.refill.rules.itemgroup": "允许以同一物品组中的其他物品替代",
|
|
87 | 87 | "tweed4_tailor_screen.screen.mousewheelie.general.integrated-interaction-rate": "单人游戏互动速度",
|
88 | 88 | "tweed4_tailor_screen.screen.mousewheelie.general.integrated-interaction-rate.description": "设置单人游戏和本地多人游戏的时间间隔(以毫秒为单位)。",
|
89 | 89 | "tweed4_tailor_screen.screen.mousewheelie.general.item-kinds-nbt-match-mode": "通过NBT标签匹配物品种类",
|
90 |
| - "tweed4_tailor_screen.screen.mousewheelie.general.item-kinds-nbt-match-mode.description": "项目类型是否应检查 NBT 数据。\n 例如,这可以通过滚动和单击来使用。 \nNONE 禁用此功能,ALL 检查完全相同的 NBT,而 SOME 则允许伤害和附魔方面的差异。" |
| 90 | + "tweed4_tailor_screen.screen.mousewheelie.general.item-kinds-nbt-match-mode.description": "项目类型是否应检查 NBT 数据。\n 例如,这可以通过滚动和单击来使用。 \nNONE 禁用此功能,ALL 检查完全相同的 NBT,而 SOME 则允许伤害和附魔方面的差异。", |
| 91 | + "tweed4_tailor_screen.screen.mousewheelie.general.enable-bundle-dragging": "启用成组物品拖动", |
| 92 | + "tweed4_tailor_screen.screen.mousewheelie.general.hotbar-scoping.description": "允许您定义在滚动或整理物品时热键栏的处理方式。\nHARD:快捷物品栏始终被单独处理。\nSOFT:快捷物品栏被作为物品栏的一部分。在发送整个物品栏(ctrl+shift)时不适用。\nNONE:快捷物品栏被作为物品栏的一部分。在发送整个物品栏(ctrl+shift)时也适用。", |
| 93 | + "tweed4_tailor_screen.screen.mousewheelie.refill.restore-selected-slot.description": "将补充的物品恢复到最初选择的槽位。\n这会花费更多时间。在网络连接较慢时建议关闭此选项。", |
| 94 | + "tweed4_tailor_screen.screen.mousewheelie.refill.rules.description": "配置用哪种新物品来自动补充之前的物品。", |
| 95 | + "tweed4_tailor_screen.screen.mousewheelie.sort.server-accelerated-sorting.description": "在单人游戏或在服务器上安装了 Mouse Wheelie 时是否使用接近即时的排序。", |
| 96 | + "tweed4_tailor_screen.screen.mousewheelie.general.enable-bundle-dragging.description": "允许点击并拖动物品栏中的成组物品,以轻松放入或取出多组。" |
91 | 97 | }
|
0 commit comments