Importing, Exporting, and Blitting Compressed indexed pixel formats? #2993
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Shadowblitz16
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It seems to that you have a packaging problem, not a drawing problem. If file size and avoiding expanded working sets are the goals, use an indexed format that already packs bits:
ImageSharp’s drawing/processing model requires |
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Can we get support for compressed indexed images with a pixel bit depth less then 8?
I need to store a very large number of 8x8 tiles and doing so with color data is not possible due to how it would bloat the file I am saving it to.
I would love to be able to blit Compressed indexed bitmaps directly to a Rgba surface, this way I don't have to expand the tile data in memory when drawing it.
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