From d7de69cb5e90135148d0b51f6eed65a2da8159b3 Mon Sep 17 00:00:00 2001 From: Woeben Date: Thu, 20 Jun 2024 23:54:44 +0200 Subject: [PATCH] feat: gamemode command --- .../command/generic/GamemodeCommand.java | 40 +++++++++++++++++++ 1 file changed, 40 insertions(+) create mode 100644 src/main/java/com/slampvp/factory/command/generic/GamemodeCommand.java diff --git a/src/main/java/com/slampvp/factory/command/generic/GamemodeCommand.java b/src/main/java/com/slampvp/factory/command/generic/GamemodeCommand.java new file mode 100644 index 0000000..0228d17 --- /dev/null +++ b/src/main/java/com/slampvp/factory/command/generic/GamemodeCommand.java @@ -0,0 +1,40 @@ +package com.slampvp.factory.command.generic; + +import com.slampvp.factory.command.Command; +import com.slampvp.factory.command.FactoryCommand; +import com.slampvp.factory.player.Rank; +import net.minestom.server.command.builder.arguments.ArgumentType; +import net.minestom.server.entity.GameMode; +import net.minestom.server.entity.Player; + +@Command(description = "Change the gamemode of a player.", + usage = "/gamemode [player]", + minimumRank = Rank.DEFAULT, + playerOnly = false) +public class GamemodeCommand extends FactoryCommand { + public GamemodeCommand() { + super("gamemode", "gm"); + } + + @Override + public void init() { + var gamemodeArgument = ArgumentType.Word("gamemode").from("creative", "survival", "adventure", "spectator"); + var playerArgument = ArgumentType.Entity("player").onlyPlayers(true); + + addSyntax((sender, context) -> { + Player player = (Player) sender; + player.sendMessage("§7[§bFT§7] §8» §7Gamemode changed to §b" + context.get(gamemodeArgument)); + player.setGameMode(GameMode.valueOf(context.get(gamemodeArgument).toUpperCase())); + }, gamemodeArgument); + + addSyntax((sender, context) -> { + Player player = (Player) sender; + Player target = context.get(playerArgument).findFirstPlayer(sender); + assert target != null; + + player.sendMessage("§7[§bFT§7] §8» §7Gamemode of §b" + target.getUsername() + "§7 changed to §b" + context.get(gamemodeArgument)); + target.sendMessage("§7[§bFT§7] §8» §7Gamemode changed to §b" + context.get(gamemodeArgument)); + target.setGameMode(GameMode.valueOf(context.get(gamemodeArgument).toUpperCase())); + }, gamemodeArgument, playerArgument); + } +}