Releases: SmylerMC/terramap
1.0.0-beta5.2
Terramap 1.0.0-beta5.2
This release is fully compatible with 1.0.0-beta5 and beta5.1, please beta5's release note for more information.
This release also includes unused code for the future /terrashow command.
Feature:
- Added an option to open a location on the BTE website (thanks to Xesau for making it possible)
Bugfix:
- Longitude and Latitude are now in the right order everywhere in the information section
1.0.0-beta5.1
Terramap 1.0.0-beta5.1
Information:
This release is fully compatible with 1.0.0-beta5 , please beta5's release note for more information.
Translation:
- Added Chinese translation by @qsefthuopq
- Added missing French translation keys
Bug fixes:
- Fixed Crash when synchronizing the map with multi- bytes characters in player's name
- Fixed the spectators not being properly updated on the map when gamemode changed
1.0.0-beta5
Terramap 1.0.0-beta5
Warning:
This version is not compatible with older betas, players with older versions of Terramap will not be able to join up-to-date servers, and up-to-date players will not be able to join out-dated servers. Vanilla clients can still join no matter the server Terramap version.
Terramap is still in beta, please report any issue on Github or on the Terramap Discord.
New features:
- Server option to let players see everyone one the map, no matter the distance (needs to be enabled in the config, spectators can be set stay hidden)
- Server option to force clients to use a specific custom command to teleport from the map instead of tpll (needs to be enabled and configured in the config)
- The map position and style are now saved and restored when leaving/rejoining a world
- Spectators now appear transparent on the map and only have their names displayed when hovered
- The information section now shows the geographic coordinates of the player or the followed entity
- New logo, by @DropeArt
Bug Fixes:
- Fixed the player position no longer being updated when the player died, went trough a portal or was teleport by a forge essential warp.
- Entities outside the projection's domain in the Minecraft World will not be displayed anymore instead of appearing on the upper right corner of the screen.
- The exact 0.00 0.00 Minecraft coordinates are now considered as 0°N 0°E even if Terra1:1 considers they are outside the projection domain (so you can use the map as soon as you spawn on null island).
- Fixed the tile scaling option taking weird values by default. Not that values other than integers, 0.5, 0.25 or 0.125 will still somewhat break the map (locations will not be correct).
- Fixed only one hidden map style being added to the map even if multiple had their requirements met.
1.0.0-beta4.1
Removed abusive debug statement, see release note for 1.0.0-beta4
1.0.0-beta4
Please use 1.0.0-beta4.1
Bug fixes:
Make sure the zoom level remains correct when changing the map style
Show all map styles even when special styles are activated
Do not crash when opening the map for the first time on a server without the projection
Other
Includes some of the new network stuff, but the difference shouldn't be visible
1.0.0-beta3
More accurate teleportation
Multiple map styles
Automatic tile scaling
Translation
Scale indicator
Map is not reset when closed
Fixed breaking bug on dedicated server, and now accept clients without the mod installed
1.0.0-beta2
Bug fixes and refactoring
Use Standard osm tiles by default
1.0.0-beta1
Initial beta release