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09:48:CRITICAL:Assert severity=2: 'm_pNPC' file 'D:\Sphere-X-Work\Source-X-DEV-\src\game\chars\CCharNPCStatus.cpp', line 474, in ExcType=CAssert catched in CChar::Skill_Stage()
09:48:DEBUG:Printing STACK TRACE for debugging purposes.
09:48:DEBUG: ______ thread (id) name _____ | # | _____________ function _____________ |
09:48:DEBUG:(423c) T_Main | 0 | CWorld::_OnTick |
09:48:DEBUG:(423c) T_Main | 1 | CWorldTicker::Tick |
09:48:DEBUG:(423c) T_Main | 2 | CChar::_OnTick |
09:48:DEBUG:(423c) T_Main | 3 | CChar::Skill_Done | <-- exception catch point
09:48:DEBUG:(423c) T_Main | 4 | CChar::Skill_Information |
09:48:DEBUG:(423c) T_Main | 5 | CClient::OnSkill_Info |
09:48:DEBUG:(423c) T_Main | 6 | CClient::OnSkill_AnimalLore |
09:48:DEBUG:(423c) T_Main | 7 | CChar::NPC_PetGetOwner | <-- last tracked function call (stack unwinding detected here)
Technically it can be caused by our system for pets, where we let them gain wrestling / tactics via skillgain during fight? Just Idea what can cause this.
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