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Real Time Stream data  #1

@GeorgeS2019

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@GeorgeS2019

Great job.

Could you consider adding streaming the 52 blendshapes using e.g. WebRTC or OSC

It would be a good contribution to e.g. Godot community.

Perhaps you could start with a simple c# client receiving the real time 52 blendshapes

If you need a simple example of a Godot project with face.fbx, please let me know

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