This repository was archived by the owner on Sep 22, 2021. It is now read-only.
This repository was archived by the owner on Sep 22, 2021. It is now read-only.
Calculating a player's bone positions #151
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Hi, I was wondering how I could calculate a player's bone positions inside the parser and what properties I would need to do this. The only relevant thing I have found so far is m_nForceBone, but I'm not sure how I could use this in anyway.
Does anyone know how I can achieve this? Any help would be appreciated.
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