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Calling Howl.Seek(TimeSpan) does not seek to the expected position - instead, it essentially restarts the audio clip from the beginning.
Howl.Seek(TimeSpan)
I believe that the code below should use position.TotalMilliseconds rather than position.TotalSeconds?
position.TotalMilliseconds
position.TotalSeconds
public ValueTask Seek(int soundId, TimeSpan position) { return _runtime.InvokeVoidAsync("howl.seek", soundId, position.TotalSeconds); }
The text was updated successfully, but these errors were encountered:
I take it back - this appears to be something inside howler.js itself!
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@LordBenjamin Is this issue also addressed in howler.js ?
Having the same issue on iOS (HTML5 true) only causing the audio to restart.
StefH
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Calling
Howl.Seek(TimeSpan)
does not seek to the expected position - instead, it essentially restarts the audio clip from the beginning.I believe that the code below should useposition.TotalMilliseconds
rather thanposition.TotalSeconds
?The text was updated successfully, but these errors were encountered: