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The package breaks SDK build #10

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@mike-tr

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@mike-tr

Failed running E:\Unity\Android_Projects\Pezepe\Library\PackageCache\[email protected]\bcl.exe --debug=true @C:\Users\Michael\AppData\Local\Temp\tmp920b244.tmp

stdout:

The environment variable ANDROID_NDK_ROOT is undefined or empty, is the Android NDK correctly installed?

stderr:

UnityEngine.Debug:LogError(Object)
UnityEditorInternal.Runner:RunProgram(Program, String, String, String, CompilerOutputParserBase) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:128)
UnityEditorInternal.Runner:RunManagedProgram(String, String, String, CompilerOutputParserBase, Action`1) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:73)
Unity.Burst.Editor.BurstAotCompiler:OnPostBuildPlayerScriptDLLs(BuildReport) (at Library/PackageCache/[email protected]/Editor/BurstAotCompiler.cs:358)
UnityEditor.BuildPlayerWindow:BuildPlayerAndRun()

so i tried to build my app to sdk.
and got those error.

after some time i just tried to build a new project, and surprise it worked.
i tried to replicate my project settings, and installed the pdf importer.
and it breaks with thise exact error, removing the psd importer also get rid of the errors.

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