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I got crash when testing in android. the crash caused by out of memory.
how to reproduce
- Initialize webview
- Destroy webview
- Repeat~
doing this several times, will continously bloat up the memory then crashed
appearently if we create new Texture2D() in Runtime, we need to explicitly destroy it when no longer use it, otherwise it'll be memory leak. normally it will be cleaned up everytime the scene is changed (*using single mode) but in my case, i've always loading additive scene
I see that we already released the texture in the java lib, but idk, above solution just works for me.
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bugSomething isn't workingSomething isn't working