Releases: TTT-2/TTT2
Releases · TTT-2/TTT2
v0.10.3b
Fixed
- Fixed the hook scope in the disguiser causing an error
- Fixed the classic entity spawn mode breaking on maps without all three spawn types
- Fixed weapons not using their average firerate with a tickrate dependent fix. Function
SWEP:SetNextPrimaryFire(nextTime)
was overwritten with our fixSWEP:SetNextPrimaryFire(nextTime, skipTickrateFix)
Changed
- Added new param
skipTickrateFix
toSWEP:SetNextPrimaryFire(nextTime, skipTickrateFix)
to skip our inbuilt tickrate fix
v0.10.2b
Added
- Added a new hook
GM:TTT2ModifyRadioTarget
to modify the current radio target - Added documentation to all hooks
Fixed
- Fixed the reset button not working for Sliders in the F1 Menu
- Fixed defuser only working for detectives
- Fixed some weapon packs like ArcCW to be working again, weapons are now initialized with ttt2 variables after the
InitPostEntity
hook
Note: This might only take effect after a reinstall or a reset of the server; if you don't want to reset your server, you have to change the spawnability manually in the equipment editor or delete the sql table "ttt2_items" of the sv.db to force a reset only on equipment
Changed
- Changed the Sliders to only update after dragging ends, no matter where you clicked on the slider before dragging
- Changed
TTTPlayerUsedHealthStation
hook, returnfalse
to cancel health regeneration tick - Changed all C4 hooks to be cancelable
Removed
- Removed old concommand
shopeditor
and the old shopeditor
Breaking Changes
- Renamed hook
GM:TTT2CheckWeaponForID
toGM:TTT2RegisterWeaponID
better fitting its purpose as its probably nowhere used yet anyway
v0.10.1b
Fixed
- Fixed Playermodels not correctly loading changes on game start
- Fixed setting defaults before assigning a resetButton not throwing an error anymore
- Fixed invisible preview for entity spawn placements
v0.10.0b
Added
- Added a new scoring variable named
score.survivePenaltyMultiplier
to punish surviving players of a losing team - Added in game spawn editor system that can be found in F1->Administration
- Moved all TTT weapons to this repository (with cleaned up code)
- Added in four new libraries
- map: A library which handles map specific data
- entspawn: A library that handles the spawning and spawns of all entity types
- entspawnscript: A library that handles the new TTT2 entity spawn script to customize spawns
- plyspawn: A library that builds on top of entspawn to handle the more complex player spawn (originally named spawn, see
Breaking changes
)
- Added a new submenu to the administration settings regarding basic role setup
- Added a new menu to the F1 menu to set up and configure all installed addons
- Added two new hooks to modify the contents of the newly added menu
ROLE:AddToSettingsMenu(parent)
ROLE:AddToSettingsMenuCreditsForm(parent)
- Added a new in-game player model selector
- Added new convars that can change the way playermodels are selected (these can be found in the gamemode menu)
- Added a new ConVar
ttt2_use_custom_models
(def: 0) to enable the custom player model selector - Added indicator that shows if a model has a headshot hitbox
- Added possibility to enable/disable detective hats for individual player models
- Added a new admin only menu for server addon settings
- Added automatic default values for serverConVars
- Added two new role variables:
isPublicRole
: This makes the role behave like a detective in such a way, that the role is public known and shown in the scoreboard. This means other roles can use this without special role syncing; additionally roles with that flag will be handled like a detective if killed by an 'evil' role, meaning that they will receive a credit bonusisPolicingRole
: This rolevar adds all "detective-like" features to the detective, for example the ability to be called to a corpse etc.
- Added two new role conVar variables:
creditsAwardDeadEnable
: To award this role if a certain percentage of players from the enemy teams diedcreditsAwardKillEnable
: To award this role if they killed a high value public role
Changed
- Split up kill, suicide and teamkill in the round end screen to make it more clear
- Decreased the minimum cost of equipment in the equipment editor to 0
- Changed disguise such that every role can now use the function
- Completely reworked how weapons, ammo and players spawn in the world
- Sliders only update ConVars on mouseRelease now
- Changed the way credits on kills are distributed in a way that non-default roles can easily use this as well
Breaking Changes
- Removed the (unused?) ConVar
ttt2_custom_models
- Removed the function
GetRandomPlayerModel()
, useplayermodels.GetRandomPlayerModel()
instead - Renamed the
spawn
module toplyspawn
- Hook
PlayerSelectSpawn
doesnt return a spawnEntity anymore - SpawnWillingPlayers is deleted and not available anymore
- renamed the
ttt_credits_starting
tottt_traitor_credits_starting
to be more in-line with all other roles
WARNING: This means that every traitor now starts with 0 credits until the convar reset button is pressed (on existing servers) - removed the
alone_bonus
convar because it only complicated the credits system further without adding much benefit
v0.9.3b
Added
- Add Traditional Chinese Translation (by @TEGTianFan)
- Added a searchbar to submenus
- Added full-sized icons to the equipment-editor
- Hotreload functionality for weapons, they are now fully compatible to TTT2 after hotreload
- Added experimental
SWEP.HotReloadableKeys
a list of strings to weapons, that makes data saved withweapons.GetStored()
persistent across hotreloads - Extended cvars library to support manipulation of serverside ConVars
- Added possibility to manipulate serverside ConVars with Checkboxes and Sliders
- Just add .serverConvar with the conVarName to the given data similar to .convar
Fixed
- Updated Japanese translation (by @westooooo)
- Fixed text positioning in pure_skin bar (by @LukasMandok)
- Fixed data being not persistent after hot reloading
- HUDs are now still available
- ttt2net keeps its data
- bindings are not lost on reload
Changed
- Revise and additions simplified Chinese (by @TEGTianFan)
- Prevent spectators from gathering info on players if they're about to revive (by @AaronMcKenney)
- ROLE_NONE does not count as a special role anymore (by @TheNickSkater)
Internal Breaking Changes
- Removed first argument of
GetEquipmentBase(data, equipment)
, it only takes the equipment as argument nowGetEquipmentBase(equipment)
and generally merges it withEquipMenuData
- Added equipment as argument to
InitDefaultEquipmentForRole(roleData)
, it now only initializes the given equipment not allInitDefaultEquipmentForRole(roleData, equipment)
- Added equipment as argument to
CleanUpDefaultCanBuyIndices()
, it now only initializes the given equipment not allCleanUpDefaultCanBuyIndices(equipment)
v0.9.2b
v0.9.1b
v0.9.0b
Added
- All new roundend menu
- new info panel that shows detailed role distribution during the round
- info panel also states detailed score events
- new timeline that displays the events that happened during the round
- added two new round end conditions:
time up
andno one wins
- Added
ROLE_NONE
(ID3
by default)- Players now default to
ROLE_NONE
instead ofROLE_INNOCENT
- Enables the possibility to give Innocents access to a custom shop (
shopeditor
)
- Players now default to
- Karma now stores changes
- Is shown in roundend menu
- Added a new hook
TTT2ModifyLogicCheckRole
that can be used to modify the tested role for map related role checks - Added the ConVar
ttt2_random_shop_items
for the number of items in the randomshop - Added per-player voice control by hovering over the mute icon and scrolling
Fixed
- Updated French translation (by @MisterClems)
- Fixed IsOffScreen function being global for compatibility
- Fixed a German translation string (by @Farlezz)
- Fixed a Polish translation by adding new lines (by @wuker)
- Fixed a data initialization bug that appeared on the first (initial) spawn
- Fixed silent Footsteps, while crouched bhopping
- Fixed issue where base innocents could bypass the TTT2AvoidGeneralChat and TTT2AvoidTeamChat hooks with the team chat key
- Fixed issue where roles with unknownTeam could see messages sent with the team chat key
- Fixed the admin section label not being visible in the main menu
- Fixed the auto resizing of the buttons based on the availability of a scrollbar not working
- Fixed reopening submenus of the legacy addons in F1 menu not working
- TTT: Fixed karma autokick evasion
- TTT: Fixed karma being applied to weapon damage even though karma is disabled
Changed
- Microoptimization to improve code performance
- Converted
roles
,huds
,hudelements
,items
andpon
modules into libraries - Moved
bind
library to the libraries folder - Moved favorites functions for equipment to the equipment shop and made them local functions
- Code cleanup and removed silly negations
- Extended some ttt2net functions
- Changed
bees
win tonones
win - By default all evil roles are now counted as traitor roles for map related checks
- Changed the ConVar
ttt2_random_shops
to only disable the random shop (if set to0
) - Shopeditor settings are now available in the F1 Menu
- Moved the F1 menu generating system from a hook based system to a file based system
- removed the hooks
TTT2ModifyHelpMainMenu
andTTT2ModifyHelpSubMenu
- menus are now generated based on files located in
lua/terrortown/menus/gamemode/
- submenus are generated from files located in folders with the menu name
- removed the hooks
- Menus without content are now always hidden in the main menu
- Moved Custom Shopeditor and linking shop to roles to the F1 menu
- Moved inclusion of cl_help to the bottom as nothing depends on it, but menus created by it could depend on other client files
- Shopeditor equipment is now available in F1 menu
- Moved the role layering menu to the F1 menu (administration submenu)
- removed the command
ttt2_edit_rolelayering
- removed the command
- moved the internal path of
lang/
,vskin/
andevents/
(this doesn't change anything for addons) - Sort teammates first in credit transfer selection and add an indicator to them
Removed
- Removed the custom loading screen (GMOD now only accepts http(s) URLs for sv_loadingurl)
Breaking Changes
- Adjusted
Player:HasRole()
andPlayer:HasTeam()
to support simplified role and team checks (no parameter are supported anymore, usePlayer:GetRole()
orPlayer:GetTeam()
instead) - Moved global roleData to the
roles
library (e.g.INNOCENT
toroles.INNOCENT
).INNOCENT
,TRAITOR
etc. is not supported anymore.ROLE_<ROLENAME>
is still supported and won't be changed. - Shopeditor function
ShopEditor.ReadItemData()
now only updates a number of key-parameters, must be given as UInt. Messages were changed accordingly (TTT2SESaveItem
,TTT2SyncDBItems
) - Equipment shop favorite functions are now local and not global anymore (
CreateFavTable
,AddFavorite
,RemoveFavorite
,GetFavorites
&IsFavorite
)
v0.8.2b
Fixed
- TTT: fix instant reload of dropped weapon (by @svdm)
- TTT: fix ragdoll pinning HUD for innocents (by @Flapchik)
- Fixed outline library not working
Changed
- Added global alias for IsOffScreen function to util.IsOffScreen
- Updated Japanese localization (by @Westoon)
- Moved rendering modules to libraries
- Assigned PvP category to the gamemode.