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Disable buildings #3

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topisani opened this issue Mar 9, 2016 · 1 comment
Open

Disable buildings #3

topisani opened this issue Mar 9, 2016 · 1 comment

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@topisani
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topisani commented Mar 9, 2016

would be a per biome setting.

@Lanse505
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Lanse505 commented Apr 9, 2016

Why not both Per Biome and Total

So it'd go:

Master:
#Disable Structure:
S:DisableStatue=false
S:DisableLargeBoulder=false
S:DisableVillageGarden=false
S:DisableDerpyRainbowTree=false
S:DisableTopisaniGardens=false

Servants:
#DesertStructures:
S:DesertStatue=true
S:DesertLargeBoulder=true
S:DesertVillageGarden=true
S:DesertDerpyRainbowTree=true
S:DesertTopisaniGardens=true

#PlainsStructures:
S:PlainsStatue=true
S:PlainsLargeBoulder=true
S:PlainsVillageGarden=true
S:PlainsDerpyRainbowTree=true
S:PlainsTopisaniGardens=true

#ForestStructures:
S:ForestStatue=true
S:ForestLargeBoulder=true
S:ForestVillageGarden=true
S:ForestDerpyRainbowTree=true
S:ForestTopisaniGardens=true

#TaigaStructures:
S:TaigaStatue=true
S:TaigaLargeBoulder=true
S:TaigaVillageGarden=true
S:TaigaDerpyRainbowTree=true
S:TaigaTopisaniGardens=true

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@Lanse505 @topisani and others