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After running a few tests, setting soundDistanceScale to a value higher than 1 or 2, causes the startup sounds on any diesel equipped with it, to repeat if the player leaves and then returns into chunk range of the idling diesel. I've uploaded a video example to the bug-reports channel in discord (file size was too big for github).
The text was updated successfully, but these errors were encountered:
After running a few tests, setting soundDistanceScale to a value higher than 1 or 2, causes the startup sounds on any diesel equipped with it, to repeat if the player leaves and then returns into chunk range of the idling diesel. I've uploaded a video example to the bug-reports channel in discord (file size was too big for github).
The text was updated successfully, but these errors were encountered: