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Is the OverlayMap a user tool or a developer tool? #1779

@koosemose

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@koosemose

The titles for the different overlays imply that it is meant to be a user tool (since some are marked as Debug), but how useful is it really as a general player tool? While it could be used by players, most of the information that would be useful is available elsewhere or could be made available, and for a player facing tool it is subpar, mostly as a matter of performance, there are obvious dips when it has to rebuild the overlay, and in addition the refresh rate feels much to slow to be something player facing.

If it is a developer tool we should make it clear that it is (even if it as simple as making the dropdown togglable off in a debug setting or something), so that future developers don't use it as a way to convey important information to players. If it is a player tool, we need to drastically improve it's performance, at least make it so that rebuilding the overlap map doesn't take so long causing a severe performance hit, and if possible improve the refresh rate somewhat.

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