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The postcompiler seems to break info_node_link entities. The console complains about not being able to find the specified node IDs, and then the entity doesn't spawn. Decompiling the map shows that all nodes seem to have had their IDs randomized. This doesn't happen with the postcompiler disabled.
The text was updated successfully, but these errors were encountered:
It shouldn't be randomising, but at some point I did add the logic to ensure these are de-duplicated. Maybe I should set things up so it never does so when parsing?
I didn't have any duplicated nodes, there were only a few in the map and I checked to make sure they were all unique. Either way, the de-duplication logic needs to be able to understand the entities which refer to node IDs so it can adjust them to point to the correct ones if IDs shift around, or throw an error/warning if it's an ambiguous duplicate node
The postcompiler seems to break info_node_link entities. The console complains about not being able to find the specified node IDs, and then the entity doesn't spawn. Decompiling the map shows that all nodes seem to have had their IDs randomized. This doesn't happen with the postcompiler disabled.
The text was updated successfully, but these errors were encountered: