-
你好,我自定义一个surface 进行离屏渲染,如何指定帧缓冲区? |
Beta Was this translation helpful? Give feedback.
Answered by
domchen
May 13, 2024
Replies: 1 comment
-
自己的framebuffer包装成BackendRenderTarget, 然后用Surface::MakeFrom(BackendRenderTarget)创建Surface。 |
Beta Was this translation helpful? Give feedback.
0 replies
Answer selected by
domchen
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
自己的framebuffer包装成BackendRenderTarget, 然后用Surface::MakeFrom(BackendRenderTarget)创建Surface。