TGFX 2.0 Release Announcement #567
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domchen
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TGFX 2.0 Release Announcement
We're excited to announce the official release of TGFX 2.0! This major update brings significant improvements and new features:
Basic graphics (such as Rect) rendering is 10x faster compared to version 1.2. We’ve added SVG import/export, support for the WGL rendering backend, and many other enhancements. The release also introduces a brand-new layer rendering tree module, comparable to iOS’s Core Animation, with plans to add partial rendering and advanced animation capabilities in the future. Additionally, PDF export support is coming soon. For detailed release notes, please visit: v2.0.0 Release Notes.
Until last year, we positioned TGFX as simply a lightweight alternative to Skia - offering similar functionality and performance but at less than 25% of its size. Since announcing our team's full commitment to TGFX engine development last year, we've made breakthrough progress. TGFX 2.0 not only significantly outperforms our 1.2 version but also renders rectangles at least 10 times faster than Skia's m136 version - reaching up to 16 times faster in some cases! We've built an online performance benchmark platform at TGFX Benchmark where you can compare the performance of various TGFX and Skia versions. Currently, the platform only runs basic rectangle rendering tests, but more graphic types and engine versions will be added soon.
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