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README.md

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@@ -199,7 +199,7 @@ In addition to serving your apps locally, you can serve apps with [Textual Web](
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Textual Web's firewall-busting technology can serve an unlimited number of applications.
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Since Textual apps have low system requirements, you can install them anywhere Python also runs. Turning any device in to a connected device.
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Since Textual apps have low system requirements, you can install them anywhere Python also runs. Turning any device into a connected device.
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No desktop required!
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docs/examples/guide/widgets/checker04.py

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"""Get region relative to widget from square coordinate."""
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x, y = square_offset
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region = Region(x * 8, y * 4, 8, 4)
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# Move the region in to the widgets frame of reference
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# Move the region into the widgets frame of reference
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region = region.translate(-self.scroll_offset)
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return region
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docs/guide/app.md

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# App Basics
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In this chapter we will cover how to use Textual's App class to create an application. Just enough to get you up to speed. We will go in to more detail in the following chapters.
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In this chapter we will cover how to use Textual's App class to create an application. Just enough to get you up to speed. We will go into more detail in the following chapters.
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## The App class
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```{.textual path="docs/examples/app/simple02.py"}
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```
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When you call [App.run()][textual.app.App.run] Textual puts the terminal in to a special state called *application mode*. When in application mode the terminal will no longer echo what you type. Textual will take over responding to user input (keyboard and mouse) and will update the visible portion of the terminal (i.e. the *screen*).
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When you call [App.run()][textual.app.App.run] Textual puts the terminal into a special state called *application mode*. When in application mode the terminal will no longer echo what you type. Textual will take over responding to user input (keyboard and mouse) and will update the visible portion of the terminal (i.e. the *screen*).
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If you hit ++ctrl+q++ Textual will exit application mode and return you to the command prompt. Any content you had in the terminal prior to application mode will be restored.
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!!! tip "Added in version 0.55.0"
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You can also run apps in _inline_ mode, which will cause the app to appear beneath the prompt (and won't go in to application mode).
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You can also run apps in _inline_ mode, which will cause the app to appear beneath the prompt (and won't go into application mode).
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Inline apps are useful for tools that integrate closely with the typical workflow of a terminal.
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To run an app in inline mode set the `inline` parameter to `True` when you call [App.run()][textual.app.App.run]. See [Style Inline Apps](../how-to/style-inline-apps.md) for how to apply additional styles to inline apps.

docs/guide/devtools.md

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## Serve
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The devtools can also serve your application in a browser.
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Effectively turning your terminal app in to a web application!
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Effectively turning your terminal app into a web application!
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The `serve` sub-command is similar to `run`. Here's how you can serve an app launched from a Python file:
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### Decreasing verbosity
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Log messages are classififed in to groups, and the `-x` flag can be used to **exclude** all message from a group. The groups are: `EVENT`, `DEBUG`, `INFO`, `WARNING`, `ERROR`, `PRINT`, `SYSTEM`, `LOGGING` and `WORKER`. The group a message belongs to is printed after its timestamp.
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Log messages are classififed into groups, and the `-x` flag can be used to **exclude** all message from a group. The groups are: `EVENT`, `DEBUG`, `INFO`, `WARNING`, `ERROR`, `PRINT`, `SYSTEM`, `LOGGING` and `WORKER`. The group a message belongs to is printed after its timestamp.
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Multiple groups may be excluded, for example to exclude everything except warning, errors, and `print` statements:
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docs/guide/events.md

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The FastAPI docs have an [excellent introduction](https://fastapi.tiangolo.com/async/) to Python async programming.
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By way of an example, let's consider what happens if you were to type "Text" in to a `Input` widget. When you hit the ++t++ key, Textual creates a [key][textual.events.Key] event and sends it to the widget's message queue. Ditto for ++e++, ++x++, and ++t++.
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By way of an example, let's consider what happens if you were to type "Text" into a `Input` widget. When you hit the ++t++ key, Textual creates a [key][textual.events.Key] event and sends it to the widget's message queue. Ditto for ++e++, ++x++, and ++t++.
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The widget's task will pick the first message from the queue (a key event for the ++t++ key) and call the `on_key` method with the event as the first argument. In other words it will call `Input.on_key(event)`, which updates the display to show the new letter.
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```{.textual path="docs/examples/events/dictionary.py"}
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```
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Note the highlighted line in the above code which calls `asyncio.create_task` to run a coroutine in the background. Without this you would find typing in to the text box to be unresponsive.
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Note the highlighted line in the above code which calls `asyncio.create_task` to run a coroutine in the background. Without this you would find typing into the text box to be unresponsive.

docs/guide/input.md

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```{.textual path="docs/examples/guide/input/key03.py", press="H,e,l,l,o,tab,W,o,r,l,d,!"}
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```
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The app splits the screen in to quarters, with a `RichLog` widget in each quarter. If you click any of the text logs, you should see that it is highlighted to show that the widget has focus. Key events will be sent to the focused widget only.
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The app splits the screen into quarters, with a `RichLog` widget in each quarter. If you click any of the text logs, you should see that it is highlighted to show that the widget has focus. Key events will be sent to the focused widget only.
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!!! tip
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!!! information
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Terminal emulators will typically convert trackpad gestures in to scroll events.
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Terminal emulators will typically convert trackpad gestures into scroll events.

docs/guide/reactivity.md

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```{.textual path="docs/examples/guide/reactivity/refresh02.py" press="n,a,m,e"}
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```
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If you type in to the input now, the greeting will expand to fit the content. If you were to set `layout=False` on the reactive attribute, you should see that the box remains the same size when you type.
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If you type into the input now, the greeting will expand to fit the content. If you were to set `layout=False` on the reactive attribute, you should see that the box remains the same size when you type.
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## Validation
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If the method accepts a single argument, it will be called with the new assigned value.
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If the method accepts *two* positional arguments, it will be called with both the *old* value and the *new* value.
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The following app will display any color you type in to the input. Try it with a valid color in Textual CSS. For example `"darkorchid"` or `"#52de44"`.
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The following app will display any color you type into the input. Try it with a valid color in Textual CSS. For example `"darkorchid"` or `"#52de44"`.
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=== "watch01.py"
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You could be forgiven in thinking this sounds a lot like Python's property decorator. The difference is that Textual will cache the value of compute methods, and update them when any other reactive attribute changes.
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The following example uses a computed attribute. It displays three inputs for each color component (red, green, and blue). If you enter numbers in to these inputs, the background color of another widget changes.
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The following example uses a computed attribute. It displays three inputs for each color component (red, green, and blue). If you enter numbers into these inputs, the background color of another widget changes.
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=== "computed01.py"
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```python hl_lines="25-26 28-29"
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--8<-- "docs/examples/guide/reactivity/computed01.py"
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```
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1. Combines color components in to a Color object.
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1. Combines color components into a Color object.
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2. The watch method is called when the _result_ of `compute_color` changes.
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=== "computed01.tcss"

docs/guide/testing.md

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## Simulating key presses
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We've seen how the [`press`][textual.pilot.Pilot] method simulates keys.
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You can also supply multiple keys to simulate the user typing in to the app.
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You can also supply multiple keys to simulate the user typing into the app.
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Here's an example of simulating the user typing the word "hello".
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```python

docs/guide/widgets.md

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--8<-- "docs/images/render_line.excalidraw.svg"
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</div>
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Let's look at an example before we go in to the details. The following Textual app implements a widget with the line API that renders a checkerboard pattern. This might form the basis of a chess / checkers game. Here's the code:
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Let's look at an example before we go into the details. The following Textual app implements a widget with the line API that renders a checkerboard pattern. This might form the basis of a chess / checkers game. Here's the code:
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=== "checker01.py"
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docs/tutorial.md

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The final three lines create an instance of the app and calls the [run()][textual.app.App.run] method which puts your terminal in to *application mode* and runs the app until you exit with ++ctrl+q++. This happens within a `__name__ == "__main__"` block so we could run the app with `python stopwatch01.py` or import it as part of a larger project.
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The final three lines create an instance of the app and calls the [run()][textual.app.App.run] method which puts your terminal into *application mode* and runs the app until you exit with ++ctrl+q++. This happens within a `__name__ == "__main__"` block so we could run the app with `python stopwatch01.py` or import it as part of a larger project.
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## Designing a UI with widgets
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Textual has a large number of [builtin widgets](./widget_gallery.md).
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For our app we will need new widgets, which we can create by extending and combining the builtin widgets.
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Before we dive in to building widgets, let's first sketch a design for the app &mdash; so we know what we're aiming for.
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Before we dive into building widgets, let's first sketch a design for the app &mdash; so we know what we're aiming for.
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<div class="excalidraw">

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