-
Notifications
You must be signed in to change notification settings - Fork 29
Closed
Labels
A-LinterRelated to the linter and custom lintsRelated to the linter and custom lintsC-FeatureMake something new possibleMake something new possibleX-BlessedHas a large architectural impact or tradeoffs, but the design has been endorsed by decision makersHas a large architectural impact or tradeoffs, but the design has been endorsed by decision makers
Milestone
Description
As discussed in bevyengine/bevy#14215 and bevyengine/bevy#14911, some games will prefer to run their logic in Update
, while others prefer to run it in FixedUpdate
.
We should have a pair of style lints that let you pick which one you're using. Note that UI code generally belongs in Update, so for UI modules projects should have localized allow / denies to swap this!
BenjaminBrienen
Metadata
Metadata
Assignees
Labels
A-LinterRelated to the linter and custom lintsRelated to the linter and custom lintsC-FeatureMake something new possibleMake something new possibleX-BlessedHas a large architectural impact or tradeoffs, but the design has been endorsed by decision makersHas a large architectural impact or tradeoffs, but the design has been endorsed by decision makers
Type
Projects
Status
Done