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I tried to add multiple libraries to this template project, but all my library includes seem to be failing (eg: #include <SDL.h>
). I am not sure if I did something wrong. Could you take a look for me? The other problem I had when I tried to use spdlog with the
"SPDLOG_FMT_EXTERNAL YES"
option, the spdlog was not able to find fmt which was downloaded by CPMAddPackage already.
Here is my CMakeList.txt:
cmake_minimum_required(VERSION 3.14 FATAL_ERROR)
# ---- Project ----
# Note: update this to your new project's name and version
project(
ArcaneLords
VERSION 0.1
LANGUAGES CXX
)
set(OpenGL_GL_PREFERENCE "GLVND")
# ---- Include guards ----
if(PROJECT_SOURCE_DIR STREQUAL PROJECT_BINARY_DIR)
message(
FATAL_ERROR
"In-source builds not allowed. Please make a new directory (called a build directory) and run CMake from there."
)
endif()
# ---- Add dependencies via CPM ----
# see https://github.com/TheLartians/CPM.cmake for more info
include(cmake/CPM.cmake)
# PackageProject.cmake will be used to make our target installable
CPMAddPackage("gh:TheLartians/[email protected]")
CPMAddPackage(
NAME fmt
GIT_TAG 7.1.3
GITHUB_REPOSITORY fmtlib/fmt
OPTIONS "FMT_INSTALL YES" # create an installable target
)
CPMAddPackage(
NAME SDL2
VERSION 2.0.12
URL https://libsdl.org/release/SDL2-2.0.16.zip
)
CPMAddPackage(
NAME glm
GITHUB_REPOSITORY g-truc/glm
OPTIONS "GLM_STATIC_LIBRARY_ENABLE"
GIT_TAG 0.9.9.8
)
CPMAddPackage(
NAME spdlog
GITHUB_REPOSITORY gabime/spdlog
OPTIONS "SPDLOG_INSTALL YES"
GIT_TAG v1.9.2
)
# GLFW
CPMAddPackage(
NAME glfw
GITHUB_REPOSITORY glfw/glfw
GIT_TAG 3.3.2
OPTIONS
"GLFW_BUILD_TESTS Off"
"GLFW_BUILD_EXAMPLES Off"
"GLFW_BUILD_DOCS Off"
"GLFW_INSTALL Off"
"GLFW_USE_HYBRID_HPG On"
)
# ---- Add source files ----
# Note: globbing sources is considered bad practice as CMake's generators may not detect new files
# automatically. Keep that in mind when changing files, or explicitly mention them here.
file(GLOB_RECURSE headers CONFIGURE_DEPENDS "${CMAKE_CURRENT_SOURCE_DIR}/include/*.h")
file(GLOB_RECURSE sources CONFIGURE_DEPENDS "${CMAKE_CURRENT_SOURCE_DIR}/source/*.cpp")
# ---- Create library ----
# Note: for header-only libraries change all PUBLIC flags to INTERFACE and create an interface
# target: add_library(ArcaneLords INTERFACE)
add_library(ArcaneLords ${headers} ${sources})
set_target_properties(ArcaneLords PROPERTIES CXX_STANDARD 17)
# being a cross-platform target, we enforce standards conformance on MSVC
target_compile_options(ArcaneLords PUBLIC "$<$<COMPILE_LANG_AND_ID:CXX,MSVC>:/permissive->")
# Link dependencies
target_link_libraries(ArcaneLords PRIVATE ${SDL2_LIBRARIES} ${GLEW_LIBRARIES} fmt::fmt OpenGL32 spdlog::spdlog)
target_include_directories(
ArcaneLords PUBLIC $<BUILD_INTERFACE:${PROJECT_SOURCE_DIR}/include>
$<INSTALL_INTERFACE:include/${PROJECT_NAME}-${PROJECT_VERSION}>
)
# ---- Create an installable target ----
# this allows users to install and find the library via `find_package()`.
# the location where the project's version header will be placed should match the project's regular
# header paths
string(TOLOWER ${PROJECT_NAME}}/version.h VERSION_HEADER_LOCATION)
packageProject(
NAME ${PROJECT_NAME}
VERSION ${PROJECT_VERSION}
NAMESPACE ${PROJECT_NAME}
BINARY_DIR ${PROJECT_BINARY_DIR}
INCLUDE_DIR ${PROJECT_SOURCE_DIR}/include
INCLUDE_DESTINATION include/${PROJECT_NAME}-${PROJECT_VERSION}
VERSION_HEADER "${PROJECT_NAME}version.h"
EXPORT_HEADER "${PROJECT_NAME}/source/export.h"
COMPATIBILITY SameMajorVersion
DEPENDENCIES "fmt 7.1.3"; "SDL2"; "glm"; "spdlog"
)
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