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Issue: EnhancementThis issue is about a suggestion that the author thinks should be added.This issue is about a suggestion that the author thinks should be added.Priority: MediumThis issue/pull request is a medium priority.This issue/pull request is a medium priority.Special: TilNotDripAny issue/pull request made by TechnikTil or CrusherNotDrip.Any issue/pull request made by TechnikTil or CrusherNotDrip.Status: PlannedThis issue/pull request is planned to be added/fixed.This issue/pull request is planned to be added/fixed.
Description
I had this idea from Chillin' Engine and was reminded of it when I looked in the base game pr's.
The TODO Note from Chillin' Engine (FNF-UPDATE Branch):
Make Animation Priority (e.g. if one animation priority is 0 but the one trying to play next is 1 then it will play that one but if the next animation trying to play is 0 but the animation being played is 1 then it wont play at all. if one animation priority is 1 and the next one trying to play is 1 then it may rely on forced in the playAnim. idk yet tho)
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Issue: EnhancementThis issue is about a suggestion that the author thinks should be added.This issue is about a suggestion that the author thinks should be added.Priority: MediumThis issue/pull request is a medium priority.This issue/pull request is a medium priority.Special: TilNotDripAny issue/pull request made by TechnikTil or CrusherNotDrip.Any issue/pull request made by TechnikTil or CrusherNotDrip.Status: PlannedThis issue/pull request is planned to be added/fixed.This issue/pull request is planned to be added/fixed.