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How to build legacy projects with Torque3D 4.0.3? #1239
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FPS-Tutorial is in a different format to what the engine uses now, but there was a tool created for importing older projects into the newer structure |
I'll try and run the FPS-Tutorial/Chinatown stuff through the Project Importer Tool tomorrow and try and pin down why it looks like nothing imported successfully. The importer isn't perfect, but it should be doing better than 0. |
Is there any investigations or this bug is irreproducible? |
Apologies on the delay. While I don't get quite the same result(it actually fails to compile a shader and crashes for me) it definitely am seeing a lot of unfound assets and errors and stuff in my log. And just to be sure, you just ran the Legacy Project Importer and pointed it at the directory that the FPSTutorial.exe is in and let it complete? |
It's okay you delayed answer. Yes, I did import as you said. Also I tried reproducing the same result second time, I actually got failed shader compilation and after relaunching Torque engine achieved the same missing assets result. |
Ok, so yeah sounding like we're pretty much on the same page, then. I'll do some digging and figure out where it's all breaking down. |
When I tried it last time for FPS-Tutorial sample I got only floating camera with wrongly imported assets for Chinatown map. Everything was done on Windows 7.
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