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Non Lightmapped objects are not lighted when representedInLightmap is set in lights #33

@lukaspj

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@lukaspj

This issue was created in the GarageGames Repository (Link to original issue).
The issue was originally created by @RichardsGameStudio and had a total of 1 comments that may contain additional information. The original issue description is pasted below:

When using lightmapped objects you have to set representedInLightmap for the included lights. Also you have to set advancedLightmapSupport in LevelInfo. If you add another object (which is not lightmapped) to the scene, this object is not lighted (see image where everything except the character is lightmapped)

screenshot_007-00006

Now if you switch off representedInLightmap for the included lights, then everything seems to be OK, but I don't think that this is the way it should work. It wasn't an issue before 3.10 afaik. See the image below for how it looks when it is switched off.

screenshot_007-00005

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