Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Light animations #8

Closed
lukaspj opened this issue May 30, 2020 · 2 comments
Closed

Light animations #8

lukaspj opened this issue May 30, 2020 · 2 comments
Labels
enhancement New feature or request

Comments

@lukaspj
Copy link
Contributor

lukaspj commented May 30, 2020

This issue was created in the GarageGames Repository (Link to original issue).
The issue was originally created by @Bloodknight and had a total of 0 comments that may contain additional information. The original issue description is pasted below:

Light animations need an offset value, the AnimationPhase is not intuitive and its also poorly explained, the numbers may as well be magic numbers,

I could go digging into the code, but that's still not ideal especially for those working without the code.

Assuming the lights are 'activated' at a point in time after the mission loads, a value up to what? 3000ms would give enough variability for a dozen lights in the same space.

@Bloodknight Bloodknight added the enhancement New feature or request label Jun 3, 2020
@Azaezel
Copy link
Contributor

Azaezel commented Jun 13, 2020

addField( "animationPhase", TypeF32, Offset( mAnimState.animationPhase, afxT3DLightBaseData ),
covers the request: https://cdn.discordapp.com/attachments/580242040730943509/721427106436874250/unknown.png

@Azaezel Azaezel closed this as completed Jun 13, 2020
@Azaezel Azaezel reopened this Jun 13, 2020
@Azaezel
Copy link
Contributor

Azaezel commented Jun 13, 2020

actually, so i don't jump the gun: for clarity, is this a request for clarification on the functionality as it represents an offset percentile of the total sequence, or for an actual new feature?

@Azaezel Azaezel closed this as completed Jan 8, 2021
Eikelenboom pushed a commit to Eikelenboom/Torque3d-UI-MakeOver that referenced this issue Dec 6, 2022
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
enhancement New feature or request
Projects
None yet
Development

No branches or pull requests

3 participants