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This issue was created in the GarageGames Repository (Link to original issue).
The issue was originally created by @Bloodknight and had a total of 0 comments that may contain additional information. The original issue description is pasted below:
Light animations need an offset value, the AnimationPhase is not intuitive and its also poorly explained, the numbers may as well be magic numbers,
I could go digging into the code, but that's still not ideal especially for those working without the code.
Assuming the lights are 'activated' at a point in time after the mission loads, a value up to what? 3000ms would give enough variability for a dozen lights in the same space.
The text was updated successfully, but these errors were encountered:
actually, so i don't jump the gun: for clarity, is this a request for clarification on the functionality as it represents an offset percentile of the total sequence, or for an actual new feature?
This issue was created in the GarageGames Repository (Link to original issue).
The issue was originally created by @Bloodknight and had a total of 0 comments that may contain additional information. The original issue description is pasted below:
Light animations need an offset value, the AnimationPhase is not intuitive and its also poorly explained, the numbers may as well be magic numbers,
I could go digging into the code, but that's still not ideal especially for those working without the code.
Assuming the lights are 'activated' at a point in time after the mission loads, a value up to what? 3000ms would give enough variability for a dozen lights in the same space.
The text was updated successfully, but these errors were encountered: