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Description
This issue was created in the GarageGames Repository (Link to original issue).
The issue was originally created by @rextimmy and had a total of 2 comments that may contain additional information. The original issue description is pasted below:
Setting the setSequenceGroundSpeed for animations does nothing for images on the player.
If we use the "run" action for example (taken from soldier_rigged.cs)
// default
%this.setSequenceGroundSpeed("Run", "0 5 0", "0 0 0");
//pistol run
%this.setSequenceGroundSpeed("Pistol_Run", "0 5 0", "0 0 0");
When the player is using the pistol, no matter what you set the "pistol_run" value to it will ignore it and use the higher level "Run" instead.
I'm guessing that the player class (using the example above) is using all the values from the "run" action on the image prefix "Pistol_Run".