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Orbinaut uses its own animation system, overriding the default one. Whatever you see in the IDE won't work

Giganorbi uses a single sprite asset without any animation, simply switching frames based on its state. In your case, you should create a new sprite and modify the code in scr_giganorbi_state_machine() to call ani_start() instead

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@JONAHCLARKE2004
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Answer selected by JONAHCLARKE2004
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