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You better read about the palette functions in the wiki. palette_load is called in the room's create event (in this case, c_stage's create event) to load the palette sprite. If it lacks your colour, you won't get anything from it

pal_run_rotation rotates the colours in real time that's why it is called in the step event. The argument breakdown is in the wiki as well

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@NemesisMeme
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@TrianglyRU
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