Skip to content
Discussion options

You must be logged in to vote

If you're spawning your leaves via a separate object that is a child of c_object, set its culling to CULLING.PAUSEONLY.
If you're doing this in a stage/room controller, before spawning a leaf check if c_framework.state is not STATE_PAUSED

Replies: 1 comment 2 replies

Comment options

You must be logged in to vote
2 replies
@TrianglyRU
Comment options

@TrianglyRU
Comment options

Answer selected by Otukuoi
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Category
Q&A
Labels
None yet
2 participants