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Jumping is handled by scr_player_jump_start(). When the player is airborne, this script is not called, which means the player cannot jump. The best solution would be to also call scr_player_jump_start() while the player is airborne and include a time check within the script to determine whether the player should be allowed to jump

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@ShineStar91
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@TrianglyRU
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@ShineStar91
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@ShineStar91
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@TrianglyRU
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Answer selected by ShineStar91
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