Jump buffering in orbinaut #144
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TrianglyRU
ShineStar91
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im having difficulty adding a jump buffer to this engine anyone know where to start. |
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Answered by
TrianglyRU
May 14, 2025
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Jumping is handled by |
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ShineStar91
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Jumping is handled by
scr_player_jump_start(). When the player is airborne, this script is not called, which means the player cannot jump. The best solution would be to also callscr_player_jump_start()while the player is airborne and include a time check within the script to determine whether the player should be allowed to jump