About creating new objects: problems with animation when the game pauses! #167
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TrianglyRU
KauanGamer2130
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Answered by
TrianglyRU
Jul 3, 2025
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First, if the object inherits from Second, the issue is that Orbinaut doesn't control animations managed by GameMaker itself. Use |
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KauanGamer2130
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First, if the object inherits from
c_object, you don't need to includec_framework.statechecks inside it, as it will already be affected by culling and its rules.Second, the issue is that Orbinaut doesn't control animations managed by GameMaker itself. Use
ani_start()instead of settingimage_speed.