Problem when inventing knuckles glide animation #169
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TrianglyRU
KauanGamer2130
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Answered by
TrianglyRU
Jul 12, 2025
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Knuckles will always perform a turn within the same amount of time regarding of his gliding speed. I'd completely rework the way animation works for your case. |
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Okay so, I tried to do it myself and it is indeed a tricky case to solve. Had to spend around 2 hours, that's what I came up with
First, you need to initialise a new variable for the player object, called
end_turn_angle.Then, you need to modify the glide code in the
scr_player_glide():