Player clipping through tiles at high speeds #174
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TrianglyRU
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There are some cases where the player clips through surfaces—especially curved ones—when moving at a speed higher than 16 (either vertical or horizontal). It's a bit hard to reproduce since it happens in rather specific scenarios, but I wanted to check if anyone else has experienced similar behavior or if there’s any known workaround or fix. |
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TrianglyRU
Aug 4, 2025
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Player's collision "sensors" are checks at specific coordinates. Default tile size is 16px, therefore, if the player moves faster than 16px per frame, there is a chance a check may miss a tile. To avoid such cases it's recommeded to place at least two tiles of collision, like the original games do: