Skip to content
Discussion options

You must be logged in to vote

Literally just set player's inv_timer to 0 before the spikes call m_player_hurt(), it's not that hard

Replies: 1 comment 5 replies

Comment options

You must be logged in to vote
5 replies
@RunninPigeon
Comment options

@TrianglyRU
Comment options

@RunninPigeon
Comment options

@RunninPigeon
Comment options

@ShineStar91
Comment options

Answer selected by TrianglyRU
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Category
Q&A
Labels
None yet
3 participants