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If you want to optimise collision data, set the flag global.tools_binary_collision to true. This will tell the collision_generate() function not to load the generated data into the game's memory but instead save it in binary format in your project’s save directory.

https://manual.gamemaker.io/lts/en/Additional_Information/The_File_System.htm

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@RunninPigeon
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Answer selected by TrianglyRU
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