How to add a new background into a new level #57
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I've been experimenting with code, but I'm having trouble implementing a test background for my first level. I'd also like to know how to add another parallax layer, as I plan on making said background a bit complicated (filled with mountains and trees on different layers), as well as adding elements like moving clouds/something that moves in one direction forever |
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Test Stage background implements all the features you could possibly want. I'm quite busy these days unfortunantely, so I can't make a complete guide on that right now (but I do plan to). What I can do is to recommend to double-check all the info regarding backgrounds on the wiki: https://github.com/TrianglyRU/OrbinautFramework/wiki/1.-The-Framework-Controller#background Additionally, if you have Feather enabled, you can hover your cursor on the function and it will show you a tooltip, including its arguments (you can also open the function by clicking on it and then hitting F1) Something that might help you to get the idea is the GHZ background setup. Try to implement and play around with it. Practice is your best friend
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Test Stage background implements all the features you could possibly want. I'm quite busy these days unfortunantely, so I can't make a complete guide on that right now (but I do plan to). What I can do is to recommend to double-check all the info regarding backgrounds on the wiki:
https://github.com/TrianglyRU/OrbinautFramework/wiki/1.-The-Framework-Controller#background
https://github.com/TrianglyRU/OrbinautFramework/wiki/4.-Static-Functions#bg_add_layer
Additionally, if you have Feather enabled, you can hover your cursor on the function and it will show you a tooltip, including its arguments (you can also open the function by clicking on it and then hitting F1)
Something that might hel…