How does obj_set_solid_sloped() work? #59
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First of all, what does 1x3 object even mean? One pixel in height and 3 pixels in length? Sonic probably won't be able to collide with such object in most cases Next, let's take a look at Heightmap is an array of numbers where each number represents the height of the object from it's centre at a specific horizontal point. The larger the value in the array, the higher the surface at that point You can disable the spring’s reaction to the player and observe how it behaves |
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First of all, what does 1x3 object even mean? One pixel in height and 3 pixels in length? Sonic probably won't be able to collide with such object in most cases
Next, let's take a look at
obj_spring_d_yellow:Heightmap is an array of numbers where each number represents the height of the object from it's centre at a specific horizontal point. The larger the value in the array, the higher the surface at that point
You can disable the spring’s reaction to the player and observe how it behaves