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You're probably placing objects on a GameControllers layer. If your layers are set up right, obj_gui_results will be created on a depth reserved specifically for HUD
instance_create_depth(0, 0, RENDERER_DEPTH_HUD, obj_gui_results); -- it is the line directly from obj_singpost

As was said in the wiki, you should not use GameControllers. Use another instance layer for your objects and place them there. Here's what the typical layer layout would look like:

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@KauanGamer2130
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